![]() They must be protected from zombies, lightning, and other things that could bring harm to them. These villagers must be accessed, so they stay in separate "cells" until a better villager comes along at which point the player may wish to discard them. Sometimes, the player will want to keep a villager because it has valuable or worthwhile trades. ![]() More advanced designs can include areas for players to reroll trades or permanently reduce their costs by zombifying and curing them.įor a fully automatic system, the mechanism that puts the villager into the hall must be able to close off the cell once the villager enters to prevent more villagers from entering that cell, and to open the next cell to allow for a villager to enter. A source anywhere else is impractical given the amount of effort exerted to transport villagers out of a village. The villagers for a trading hall generally come from a villager breeder. There are three parts to a villager trading hall: the input, storage, and output. They can take the form of a literal "hall", with villagers lined up and waiting for the player to trade with them. They also provide a way to quickly discard unwanted villagers and replace the ones that are discarded. Villager trading halls maximize the number of villagers that can be easily reached.
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